![Klemen on Twitter: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends Klemen on Twitter: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends](https://pbs.twimg.com/media/DS4cWM1VQAIVtub.jpg)
Klemen on Twitter: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends
![100% Latex Rubber Sphere Masquerade Mask Masquerade Fetish Hood Size Xs-xxl - Exotic Sets - AliExpress 100% Latex Rubber Sphere Masquerade Mask Masquerade Fetish Hood Size Xs-xxl - Exotic Sets - AliExpress](https://ae01.alicdn.com/kf/Sf8cb9c5b3c8e4467a92a38175e6533aeo/100-latex-Rubber-sphere-Masquerade-Mask-Masquerade-Fetish-Hood-Size-XS-XXL.jpg)
100% Latex Rubber Sphere Masquerade Mask Masquerade Fetish Hood Size Xs-xxl - Exotic Sets - AliExpress
![Amazon.com : Aqua Sphere Seal 2.0 Men's Mask, Tinted Lens/Black Frame : Diving Masks : Sports & Outdoors Amazon.com : Aqua Sphere Seal 2.0 Men's Mask, Tinted Lens/Black Frame : Diving Masks : Sports & Outdoors](https://m.media-amazon.com/images/I/814blNPYtCL._AC_UF1000,1000_QL80_.jpg)
Amazon.com : Aqua Sphere Seal 2.0 Men's Mask, Tinted Lens/Black Frame : Diving Masks : Sports & Outdoors
![unity3d - Do you know how to do an inverted mask/shader or any other way to see onlu part of an object within a sphere boundary in Unity? - Stack Overflow unity3d - Do you know how to do an inverted mask/shader or any other way to see onlu part of an object within a sphere boundary in Unity? - Stack Overflow](https://i.stack.imgur.com/IRdBT.png)
unity3d - Do you know how to do an inverted mask/shader or any other way to see onlu part of an object within a sphere boundary in Unity? - Stack Overflow
![Klemen on Twitter: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it Klemen on Twitter: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it](https://pbs.twimg.com/tweet_video_thumb/DUUaTMBVMAEfObL.jpg)